Progress on the Turn-Based Platform RPG is going well. I’ve uploaded a few screenshots and will also include details on current working features.
**Please note that all graphics are currently only place-holders**
First is the World Map, which currently includes -
* A few different terrain types (Grassland, Snow Fields, Desert and Mountains ).
* Turns - Enemies will take turns moving when the player has completed their movement phase.
* Portraits showing either the terrain types or enemies.
* Experience bar and basic character information.
* Number of turns played and if it’s the player or computers turn.

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Secondly the spell interface, or at least an overview -
* Setting spells to “slots” ( only 4 different spells at the current time ).
* Slots are used in battle to cast spells, there is a maximum of 4 slots.
* The main black area will list - cost of the spell, damage done, a basic description of how it works, setting that spell and currently used spells.

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Next comes the “battle” portion. Currently enemy movement has not been added. But have spells set and switching between them has. Currently using the platform engine, created by grumpymonkey -
* Player can use up to 4 different spells in one battle
* Access to “some” inventory items will be available.
* Players earns experience for every enemy killed in a battle ( calculated at the end of a battle )
* A small battle report is shown at the end of a battle - this includes total experience gained along with money and other various items found.


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Additional information and a download will be available in about another week.