New Version coming soon - Version 0.3c

Posted by Hellander | Development | Friday 19 June 2009 11:34 am

The new version is well under way and will include -

Combat Inventory - Allows you to set up to 4 items which can be used at any time during combat, each item can be used once per battle.

Improved Player Movement - Instead of there being movement phases, it has been changed to number of spaces, currently you can move up to 6 spaces in a single turn. You can also no longer jump over enemies blocking a path.

Error fixes - This includes enemy movement, damage numbers displaying correctly, all changes will be listed in the latest version notes once they’re available.

Graphic Improvements - Details and screenshots to come soon.

Shadow’s Flame version 0.3b released

Posted by Hellander | Development | Tuesday 19 May 2009 9:34 pm

A new version of Shadow’s Flame has been released, changes include -

* Added a more traditional inventory system, with the progressive one as a secondary overview.
* Items important to the story or those that are required as keys can no longer be sold and appear in yellow text in the inventory.
* Some items now have descriptions.
* Some items now have use effects.
* When you find an item after defeating an enemy and have the maximum of 99 already, you will recieve gold equal to half its sell price.
* Item tool tips can now be now shown, by placing your cursor over item icons after a battle, or when viewing items in the shop.
* Added a new “Buff” system. These are temporary boosts that increase your health, mana, damage or defense for a certain number of battles.
* Added a second spell called “Ice Shards”, which can be purchased from the Desert Town for 5,000 gold.
* You can now use W,A and D to move as well as the arrow keys.
* Spells now show cooldown timers when used in battle ( See spells for cooldown times ).
* You can now access the inventory while in combat by pressing the i key.

Download Details -
YoYo Games Page
GMC Topic

New Screenshots -

Shadow’s Flame 0.3a released

Posted by Hellander | Development | Tuesday 28 April 2009 4:59 pm

A new version of Shadow’s Flame has been released.

Link - http://gmc.yoyogames.com/index.php?showtopic=429127

Changes include -

* Improved Player and Enemy movement (you can no longer lead enemies into the water).
* Damage done to the player and monsters is now shown.
* Improved World Map - Graphically.
* An additional town has been added to the desert area.
* More land is now accessible.
* Improved Shop system overall.

You can view all these and more by pressing F1 in game.

New Screenshot

Platform RPG Demo Released!

Posted by Hellander | Development | Tuesday 21 April 2009 10:51 pm

A demo version of the game now named “Shadow’s Flame” has been released!

Click here to visit the GMC topic!

In Development Update - Turn-Based Platform RPG

Posted by Hellander | Development | Thursday 16 April 2009 7:38 pm

**New Update!**

New features have been added which include an inventory, town and shop systems ( Screenshots below ). A demo should be available soon.

Game Development Update

Posted by Hellander | Development | Tuesday 7 April 2009 6:14 pm

Progress on the Turn-Based Platform RPG is going well. I’ve uploaded a few screenshots and will also include details on current working features.

**Please note that all graphics are currently only place-holders**

First is the World Map, which currently includes -

* A few different terrain types (Grassland, Snow Fields, Desert and Mountains ).
* Turns - Enemies will take turns moving when the player has completed their movement phase.
* Portraits showing either the terrain types or enemies.
* Experience bar and basic character information.
* Number of turns played and if it’s the player or computers turn.


( Click to Enlarge )

Secondly the spell interface, or at least an overview -

* Setting spells to “slots” ( only 4 different spells at the current time ).
* Slots are used in battle to cast spells, there is a maximum of 4 slots.
* The main black area will list - cost of the spell, damage done, a basic description of how it works, setting that spell and currently used spells.


( Click to Enlarge )

Next comes the “battle” portion. Currently enemy movement has not been added. But have spells set and switching between them has. Currently using the platform engine, created by grumpymonkey -

* Player can use up to 4 different spells in one battle
* Access to “some” inventory items will be available.
* Players earns experience for every enemy killed in a battle ( calculated at the end of a battle )
* A small battle report is shown at the end of a battle - this includes total experience gained along with money and other various items found.


( Click to Enlarge )

Additional information and a download will be available in about another week.

New Update

Posted by Hellander | Development, Site News | Monday 23 March 2009 12:22 pm

There has been a lack of updates overall, but work on a project is well underway. More details on this project will be available in the near future (See below for overview).

Project is a Turn-based RPG of sorts, with battles being fought on platformer style levels. Levels are small-ish “arena” style and some special levels (eg. a tower/dungeon) will be larger more traditional platformer levels with either an event or boss at the end of them.

I hope to release a playable demo in about one to two weeks, once I either find a suitable platform engine or build one from scratch.

New Changes on the Horizon

Posted by Hellander | Site News | Tuesday 3 February 2009 5:26 pm

More changes to be made over the next week or two.

Features will include -

  • Current Mirror Forge Projects
  • Indie-Game Reviews ( more information to come later ) Idea cancelled
  • Competitions perhaps? ( alot of sites seem to be doing them, details to come later )

Any other information will be posted once available.

The new Mirror Forge Home Page

Posted by admin | Site News | Tuesday 20 January 2009 10:06 pm

Welcome to the new Mirror Forge home page, currently there isn’t alot here but that will change sometime soon.