RPG Engine – Version 0.4 available!

Posted by Hellander | Development, Game News, Site News | Friday 3 September 2010 8:46 pm

A new version of the RPG Engine is available, give it a try and let me know of any suggestions or improvements!

List of Changes -
* Added character slots to make it easier to add and switch party members
* Updated the battle system – cursors for selecting enemies and allies, Player moves forward when it’s their turn, player runs in to attack with the basic attack, etc.
* Added the possibility for items to do more then just add stats (mock item to increase movement speed as an example)
* The player can now be named, as well as change gender and class. ( there is a only a few areas where you’ll see different  text if it’s a female character)
* Added the ability to unepuip specific items, instead of  having to unequip all items and start fresh. (Will also add the ability to transfer equipment directly between characters – if able too)
* Added actual classes, you can have up to 8 maximum, but this can be expanded. (previously classes were just text and did nothing)
* Skills and items have been adjusted to be usable by class rather then by a specific character. Changing a characters class will automatically update available skills and items that they can use.
* Updated several character animations to make them flow better.
* Additional bug fixes.

Download – (I’ve forgotten my upurload password, and can’t find a password retrieval function on the site, so just a direct download this time)
[ Mirror 1 - Mirror Forge Direct ]

New Screenshots -

RPG Engine Video – Character Creation

Posted by Hellander | Development, Game News, Video | Monday 30 August 2010 6:52 pm

The video below shows character creation, along with the new question box and has character switching =)

New RPG Engine Videos

Posted by Hellander | Development, Game News, Video | Monday 30 August 2010 6:18 pm

I’ve gone and recorded a couple of new videos, they’ll be up shortly if you want to check them out. One is of the updated battle system and the other is of some character options.

RPG Engine Updated

Posted by Hellander | Development, Site News | Monday 30 August 2010 5:34 pm

Ok, so I’ve done a pretty major update on the engine. I’ve rewritten all of the character scripts. There is now character slots that can be changed at anytime. So you can easily have more then four group members. I’ve also made some graphical updates to the battle engine, such as the player actually moving forward when it’s their turn and a cursor showing for when you attack. There is a bunch of other changes, but I’ll post those later!

A new demo will be available very soon!

RPG Engine – Update ( with Demo )

Posted by Hellander | Development | Wednesday 7 July 2010 12:05 pm

Ok, So I’ve been doing quite a bit of work on the engine lately. I have now finished the battle system, which includes being able to use skills and items. You can also gain EXP and items from monsters. I’ve also finished the basis for creating “cut scenes” examples below -

1 ) Normal cut scene with talking and movement  + “boss” battle
2 ) NPC joins the party and moves onto the players location
3 ) NPC moves and talks depending on which direction the player  talks to them from

I’ve also added a basic side “quest” where you talk to this woman and she asks you to find her a strange mushroom in exchange she’ll make you some potions. You gain the mushroom by defeating Living Flame creatures in the mountains ( 100% chance to get it if you’ve talked to her to start the “quest”). There is then a small cut scene where she’ll walk into a building and make the potions and then return and give them to the player.

Main parts that remain now are cleaning things up and making it all as easy to understand as possible!

New download links – Mirror 1 [UpUrLoad] – Mirror 2 [Mirror Forge - Direct ]

And of course, new screen shots =D

RPG Engine – Update

Posted by Hellander | Development | Thursday 1 July 2010 12:07 pm

Ok so I’ve been doing quite a bit of work on the engine lately. Mainly just cleaning things up and adding things to make it look nicer. You can now also gain exp and money from battles ( thus making it possible to actually level up! )

I’ve also created a feature I call the music box, which allows you to change music tracks that are currently playing quite easily and each room can have a track associated to it!

Some new screen shots below of what it’s looking like so far after a battle and some of the little clean up things =)

New RPG Engine Demo

Posted by Hellander | Development, Game News | Thursday 17 June 2010 4:38 pm

The engine now has the basics for battle. Feel free to test it out below! =)

To test out battles head north east ( top right corner ) and enter the cave. Currently, you can’t use items in battle. You also can’t gain exp points or gain items from battles.

You can download a copy of it from UpUrLoad – download now!

The GMC topic has also been updated here

Screenshots -

RPG Engine – Demo Released

Posted by Hellander | Development, Game News | Thursday 3 June 2010 1:21 pm

So I decided to release a demo of the RPG Engine I’ve been working on, everything except being able to actually battle is working, but I plan to finish it at some point…

You can download a copy of it from UpUrLoad – download now!

You can also check out the GMC topic here

Screenshots -

RPG Engine – Update

Posted by Hellander | Development | Friday 14 May 2010 11:17 am

Yes, I’ve been slack keeping updates. But the engine goes well, I keep adding little side things like save points and inns instead of doing the battle system… I have the basis for it working, but am trying to work out exactly how I want it to work.

I’ll post some new screen shots and perhaps a new video soon =)

RPG Engine – Shop preview

Posted by Hellander | Development, Video | Monday 3 May 2010 8:48 am

So I’ve been doing some more work on the engine and what not, and decided to post how the shop system is looking =)
Going to be working on the battle system next!

Next Page »