RPG Engine – Version 0.4 available!

Posted by Hellander | Development, Game News, Site News | Friday 3 September 2010 8:46 pm

A new version of the RPG Engine is available, give it a try and let me know of any suggestions or improvements!

List of Changes -
* Added character slots to make it easier to add and switch party members
* Updated the battle system – cursors for selecting enemies and allies, Player moves forward when it’s their turn, player runs in to attack with the basic attack, etc.
* Added the possibility for items to do more then just add stats (mock item to increase movement speed as an example)
* The player can now be named, as well as change gender and class. ( there is a only a few areas where you’ll see different  text if it’s a female character)
* Added the ability to unepuip specific items, instead of  having to unequip all items and start fresh. (Will also add the ability to transfer equipment directly between characters – if able too)
* Added actual classes, you can have up to 8 maximum, but this can be expanded. (previously classes were just text and did nothing)
* Skills and items have been adjusted to be usable by class rather then by a specific character. Changing a characters class will automatically update available skills and items that they can use.
* Updated several character animations to make them flow better.
* Additional bug fixes.

Download – (I’ve forgotten my upurload password, and can’t find a password retrieval function on the site, so just a direct download this time)
[ Mirror 1 - Mirror Forge Direct ]

New Screenshots -

RPG Engine Updated

Posted by Hellander | Development, Site News | Monday 30 August 2010 5:34 pm

Ok, so I’ve done a pretty major update on the engine. I’ve rewritten all of the character scripts. There is now character slots that can be changed at anytime. So you can easily have more then four group members. I’ve also made some graphical updates to the battle engine, such as the player actually moving forward when it’s their turn and a cursor showing for when you attack. There is a bunch of other changes, but I’ll post those later!

A new demo will be available very soon!

RPG Engine in the works

Posted by Hellander | Development, Site News | Monday 19 April 2010 10:04 am

So I decided to work on an RPG engine for Game Maker (8.0) that will hopefully include useful things for people.

Features -
Grid based player movement ( working )
NPC movement ( working )
Message system ( working )
Window system ( working )
Inventory and items ( working )
Menu system ( working )
Equipment system ( working )
Save and Load slots ( working )
Battle system ( working )
Cut scene system ( working )
Full tutorial page for the engines use ( in progress )

Details of working and in progress features -

Grid based player movement – So, like in all RPGs the player moves around a grid. Pressing any of the arrow keys causes the player to move ( by default ) 32 pixels in the required direction at a certain speed and of course holding down said arrow key will make the player move more spaces.

NPC Movement – Setting NPC movement is meant to be an easy task. It uses the timeline feature and all you need to do is add a script that moves NPC in any direction you want. You can also set the number of spaces the NPC should move! By default the NPCs also interacts with the player, where the NPCs will not move into a space where the player is moving and the player can’t move into the space the NPC is moving into and when the player moves out of the way the NPC continues along it’s assigned path! =)

Message and Window system - These both kind of go hand in hand, you have the window appear and the message written on it. The window system is designed to draw all windows you may need, all you have to do is set the size (length and height) and where it should appear on the screen and that’s it! You can also get one object to draw multiple windows. The message system is also meant to be easy; you only need to add new lines of text to show multiple sets.

Inventory and Items - This works very similar to some older sytle RPGS ( and those made in RPG Maker ). You have a set of items that do a number of differrent things that can be used on characters when required ( such as healing and mana potions, but can also include other things such as scrolls that teach new abilities and even potions that permenantly increase stats ).

Menu system - This works using the window system and will include things like character information, shops, inns and other general details.

Equipment system – Some items can be equipped ( if set ) that increase characters stats ( available item slots include – chest, helm, weapon, trinket/other and ring/finger ).

Save and Load slots - there will be a limited number of these slots which will provide a little bit of information about the saved game, such as the current character’s level and time played.

Battle system – This is pretty self explanatory, this system handles all aspects of battling. It is a side view, similar to the older games from the Final Fantasy series. You can use your characters abilities and gained items in order to defeat monsters.

Cut scene system – This system is very useful for making the player interact with NPCs. Example -  Player makes a discovery and all characters in the party appear and walk around and talk about it and so on.

Full tutorial page – I have also started a full tutorial page, which will help people in the use of the engine.

More updates will be posted when they become available =)

YoYo Games Comp 05 ( update )

Posted by Hellander | Development, Site News | Thursday 18 March 2010 9:40 am

So the competition is getting close to being over, and my entry still isn’t even in a presentable state. The engine is 100% complete, but things just didn’t fall into place like I had hoped. But that’s ok, I will still complete it… one day.

After doing a quick search on the YoYo Games site there is currently 149 entries (at the time of this post),  I wonder how many of those actually meet the competition standards? But good luck to all of those that have entered and can’t wait to see which ones take home the prizes =)

YoYo Games Comp 05

Posted by Hellander | Site News | Friday 15 January 2010 8:43 am

So there have been no updates on here for quite awhile, so I guess I should add one then!

Shadow’s Flame is pretty much on hold for now, but I’m currently working on an entry for YoYo Games fifth game maker competition.

Hoping it will prove to be an interesting entry, core engine elements are complete with just a few more things required before it’s in a playable condition.

I’m not ready to release any actual details about it yet, but hopefully a few people will like it =)

Shadow’s Flame upcoming changes log

Posted by Hellander | Development, Site News | Wednesday 19 August 2009 10:58 am

A list of upcoming and already implemented changes has been added to the site and can be viewed from the following link -

Shadow’s Flame Changes Log

New Update

Posted by Hellander | Development, Site News | Monday 23 March 2009 12:22 pm

There has been a lack of updates overall, but work on a project is well underway. More details on this project will be available in the near future (See below for overview).

Project is a Turn-based RPG of sorts, with battles being fought on platformer style levels. Levels are small-ish “arena” style and some special levels (eg. a tower/dungeon) will be larger more traditional platformer levels with either an event or boss at the end of them.

I hope to release a playable demo in about one to two weeks, once I either find a suitable platform engine or build one from scratch.

New Changes on the Horizon

Posted by Hellander | Site News | Tuesday 3 February 2009 5:26 pm

More changes to be made over the next week or two.

Features will include -

  • Current Mirror Forge Projects
  • Indie-Game Reviews ( more information to come later ) Idea cancelled
  • Competitions perhaps? ( alot of sites seem to be doing them, details to come later )

Any other information will be posted once available.

The new Mirror Forge Home Page

Posted by Hellander | Site News | Tuesday 20 January 2009 10:06 pm

Welcome to the new Mirror Forge home page, currently there isn’t alot here but that will change sometime soon.