RPG Engine – Version 0.4 available!

Posted by Hellander | Development, Game News, Site News | Friday 3 September 2010 8:46 pm

A new version of the RPG Engine is available, give it a try and let me know of any suggestions or improvements!

List of Changes -
* Added character slots to make it easier to add and switch party members
* Updated the battle system – cursors for selecting enemies and allies, Player moves forward when it’s their turn, player runs in to attack with the basic attack, etc.
* Added the possibility for items to do more then just add stats (mock item to increase movement speed as an example)
* The player can now be named, as well as change gender and class. ( there is a only a few areas where you’ll see different  text if it’s a female character)
* Added the ability to unepuip specific items, instead of  having to unequip all items and start fresh. (Will also add the ability to transfer equipment directly between characters – if able too)
* Added actual classes, you can have up to 8 maximum, but this can be expanded. (previously classes were just text and did nothing)
* Skills and items have been adjusted to be usable by class rather then by a specific character. Changing a characters class will automatically update available skills and items that they can use.
* Updated several character animations to make them flow better.
* Additional bug fixes.

Download – (I’ve forgotten my upurload password, and can’t find a password retrieval function on the site, so just a direct download this time)
[ Mirror 1 - Mirror Forge Direct ]

New Screenshots -

RPG Engine Video – Character Creation

Posted by Hellander | Development, Game News, Video | Monday 30 August 2010 6:52 pm

The video below shows character creation, along with the new question box and has character switching =)

New RPG Engine Videos

Posted by Hellander | Development, Game News, Video | Monday 30 August 2010 6:18 pm

I’ve gone and recorded a couple of new videos, they’ll be up shortly if you want to check them out. One is of the updated battle system and the other is of some character options.

New RPG Engine Demo

Posted by Hellander | Development, Game News | Thursday 17 June 2010 4:38 pm

The engine now has the basics for battle. Feel free to test it out below! =)

To test out battles head north east ( top right corner ) and enter the cave. Currently, you can’t use items in battle. You also can’t gain exp points or gain items from battles.

You can download a copy of it from UpUrLoad – download now!

The GMC topic has also been updated here

Screenshots -

RPG Engine – Demo Released

Posted by Hellander | Development, Game News | Thursday 3 June 2010 1:21 pm

So I decided to release a demo of the RPG Engine I’ve been working on, everything except being able to actually battle is working, but I plan to finish it at some point…

You can download a copy of it from UpUrLoad – download now!

You can also check out the GMC topic here

Screenshots -

Monster Arena – Update

Posted by Hellander | Game News | Thursday 15 April 2010 1:59 pm

So a friend of mine has convinced me to finish the game,  and even helped me find someone willing to do the graphics. I’ll have a suitable demo available in a few weeks =)

more details to come…

A Working Prototype

Posted by Hellander | Development, Game News | Wednesday 27 January 2010 11:46 am

So I have a working prototype for my entry in the 5th YoYo Games competition. I also have graphics for it on the way. So I may as well share a brief overview.

The game is called Monster Arena, and going by the name it’s just that, an arena where monsters fight. You pick a monster after the game starts and you can get it to fight against other monsters ( All PC controlled ). I have the basis for fights working, and it kinda plays like an older RPG ( well for battling anyway ). Of course you gain experience from victories, which gets you new levels and skills. The current idea is to have a level cap of 50, will include up to about 50 different monster challenges to complete ( including bosses ).

If all goes to plan, screenshots will be available sometime soon.

Shadow’s Flame V0.3c Released!

Posted by Hellander | Development, Game News | Monday 31 August 2009 6:12 pm

The latest version of Shadow’s Flame has been released.

To check it out visit the GMC topic - Shadow’s Flame GMC Topic

Download -
Mirror One
Mirror Two
YoYo Games

List of Changes - Version 0.3c:-

* The game will now freeze when it losses focus.
* When in a menu, the game will now warn you before it exits when you press Escape.
* Fixed an error with showing damage you deal to multiple enemies.
* Several graphic improvements have been made.
* You can now move up to 6 spaces in a turn instead of 3 movement phases.
* Enemies that move more than one space can no longer sometimes move over mountains.
* You can no longer access and use items in the inventory while in battle.
* Added the new Combat Inventory which allows you to use up to 4 items in a battle.
* Added a new Main Menu.
* Added variable jumping, holding down the jump key for longer will allow you to jump higher.
* Added a basic world map tutorial.
* Adjusted the gold cost of multiple items.
* Added more items.
* Ice shards has had its mechanics changed.
* The player now has animated movement.
* Added Enhancement items known as Charms which you equip to boost stats and damage.
* Added a new spell – Lightning Orb
* Added a new spell – Flame Wave
* When you kill an enemy text will appear above the player showing how many experience points were earned.
* You can now set the players name when starting a new game – the name can be randomized.
* You can now save and load games.
* Added Mana Shrines on longer levels that can restore up to 40% of your maximum mana over time.
* Added the basis for Arena Challenges
* Added the Tower of Hu.
* While in combat, when you press escape the pause menu will appear instead of a quit game confirmation.

In Development Update – Turn-Based Platform RPG

Posted by Hellander | Development, Game News | Thursday 16 April 2009 7:38 pm

**New Update!**

New features have been added which include an inventory, town and shop systems ( Screenshots below ). A demo should be available soon.